My Work

For the past few years, I have spent every spare moment working on major game & tech art projects. These are a few highlights.

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Resounding is a groundbreaking audio effects pipeline, where I was the first to use real-time raytracing to bring dynamic effects to a sandbox game.

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Now the most famous modded graphics pipeline of all time, I was a part of the Iris Shaders project from the beginning until release, and I enjoyed it every minute.

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A fun game of catch built for the Oculus Quest in Unity and UE5, Catch '22 gave me an appreciation for every aspect of developing and releasing a game

Perfectly Procedural

My expert use of procedural assets makes my games more flexible, increases performance, and makes asset creation a breeze. See for yourself!

Showcase of skills and experience

More than projects

My portfolio goes beyond the things I made. The real prizes are the useful skills and experience I gained along the way. And next, I'll build on that experience by making even cooler projects for your studio. I can't wait to get started!

Want me on your project?
Gimme a shout!

Want me on your project?
Gimme a shout!

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